Comedy adventure series, aimed at four and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children
Animated numbers solve mathematical problems. Number 3's buddy blocks become cylinders. Number 5 has to fly out when a boy is having trouble with his chalks.
DetailsAnimated numbers solve mathematical problems. A girl can't get close to her teddy, and grown-ups have trouble with things being too close. The Problem Blob's at work.
DetailsAnimated numbers solve mathematical problems. Numbers 0 and 1 fail to help 3 sort her beautiful things. A girl's toys are put into groups of animals and trucks.
DetailsAnimated numbers solve mathematical problems. In the cafe some customers have no food, and some have too much, so 4 flies out to defeat the Puzzler.
DetailsAnimated numbers solve mathematical problems. 6 and his buddy tiles are making patterns on the floor. A girl's bedcover is too small and then too big.
DetailsComedy adventure series in which animated numbers solve mathematical problems. People keep counting over and over, so 6 flies out to battle with the Problem Blob.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Numbertaker causes trouble again, so Brain Gain helps out.
DetailsAnimated numbers solve mathematical problems. A call comes that two boys are arguing over a ball, so 3 flies out.
DetailsAnimated numbers solve mathematical problems. 4 finds that the Numbertaker is halving the number of things, so the Numberjacks double them back to normal.
DetailsAnimated numbers solve mathematical problems. A girl has a hundred beads to make a necklace. Suddenly she has only ten, then one. The Numbertaker is to blame.
DetailsAnimated numbers solve mathematical problems with help from children. An agent in pyjamas reports that a man is washing his car in the middle of the night.
DetailsAnimated numbers solve mathematical problems. Numberjack 1 tricks Numberjack 4, making the seesaw unbalanced. A boy has one sock and three shoes, but only two feet.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Things are changing length and it's all the fault of the Shape Japer.
DetailsAnimated numbers solve mathematical problems. 4 goes out to investigate when a girl is unintentionally putting on her coat in a strange way.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Number 5 discovers that the Problem Blob is at work again, making things move around.
DetailsAnimated numbers solve mathematical problems. In the gym 6 can't jump on the seesaw and 4 feels ill too - they've both got the dreaded lurgi.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Numbers 4 and 3 are in the gym when 5 discovers that Spooky Spoon is causing trouble again.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Spooky Spoon turns Agent 18 and number 4 upside down, so 8 flies out to help.
DetailsComedy adventure series in which animated numbers solve mathematical problems. 6 discovers that the Shape Japer is causing problems again.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Puzzler challenges 3 to find the pattern in some silly movements.
Details