Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.