Comedy adventure series, aimed at four and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children
Animated numbers solve mathematical problems with help from children. Number 3 is sent out to find why 1 2 3 patterns have appeared all over the place. It's the Puzzler.
DetailsAnimated numbers solve maths problems with help from real-life children. Numbers 5 and 6 are practising high jumps, and they show off their routine to 3.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world. The Shape Japer is causing trouble, but luckily 7 is on hand to help.
DetailsAnimated numbers solve mathematical problems with children. Lots of things have parts missing. Number 4 discovers that the Shape Japer is responsible.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Problem Blob is making fours go wonky all over the place, and 4 gets slimed.
DetailsComedy adventure series in which animated numbers solve maths problems. Numbers 3, 4 and 5 are in the gym among a mixture of colourful circles, playing the circle game.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 3 and 4 are in the cosy room.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world. The Numberjacks are playing Thinkyjump, trying to match the pictures.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world. Numbers 5 and 6 are practising high jumps, and they show off to 3.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world, with input from real children. Number 5 takes on a mission.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Shape Japer is interfering with boxes, and 6 uses Brain Gain to put things right.
DetailsSeries in which animated numbers solve mathematical problems. Spooky Spoon is mixing things from a quiet cafe with a noisy party, so Number 3 sets things straight.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world, with input from children. Numbers 3, 4 and 6 are in the cosy room.
DetailsComedy adventure series in which animated numbers solve maths problems. Numbers 3 and 4 are in the gym using the buddy blocks as a staircase to jump up and down.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Numberjacks are called on to sort out the Problem Blob using the Brain Gain.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Numbers 3 and 4 are playing on the see-saw with their buddy blocks, balancing each end.
DetailsComedy adventure series where animated numbers solve maths problems. A boy is having trouble with his pencil. 4 goes to see what is wrong, but can he help?
DetailsChildren's series in which animated numbers solve maths problems. Agents report that a girl has a problem with her clock - its number four is missing.
DetailsAnimated numbers solve real-world mathematical problems with children. Number 3 plays with her beautiful things. A girl has trouble with her pencil case.
DetailsAnimated numbers solve real world mathematical with help from children. Numbers 3 and 4 are in the gym playing hide and seek, but 3 counts too fast.
DetailsComedy adventure series in which animated numbers solve mathematical problems. A boy's toy case is behaving strangely - it's the work of the Shape Japer.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Numbers 3 and 4 discover that 0 has disappeared and is making things vanish into nothing.
DetailsAnimated numbers solve mathematical problems with children. The Numbertaker is making toys disappear. Using the Brain Gain, the Numberjacks try to confuse him.
DetailsComedy adventure series in which animated numbers solve mathematical problems in the real world, with input from children. Spooky Spoon is mixing things up.
DetailsComedy adventure series in which animated numbers solve maths problems. The Numberjacks are called on when things vanish. Number 0 is causing things to disappear.
DetailsComedy adventure series in which animated numbers solve maths problems. Number 3 is distracting 6 from his reading. The Numbertaker is removing groups of more than one.
DetailsAnimated numbers solve mathematical problems in the real world. Numbers 4 and 5 are playing keepy-uppy with boing ball, but they are losing count.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Numberjacks are called on when things keep vanishing. Number 6 takes on the mission.
DetailsComedy adventure series in which animated numbers solve maths problems. The Blob has trapped people in patterns, making them jump around their rooms or swap hats.
DetailsComedy adventure series in which animated numbers solve maths problems. There is a problem with sizes; things are either tiny or huge. 4 takes on the mission.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Agents call in when a boy's toys have extra things appearing mysteriously.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Numbers 1, 2, 3 and 6 find they can jump to 6 in different ways, and go to a holiday club.
DetailsComedy adventure series in which animated numbers solve mathematical problems. The Shape Japer causes problems moving things about, and lands the cleaner in a mess.
DetailsComedy adventure series, aimed at four and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children.
DetailsComedy adventure series aimed at four- and five-year-olds. Number 3 is playing keepy-uppy with her boing ball and she boings the ball around the room.
DetailsComedy adventure series in which animated numbers solve maths problems. The Shape Japer is making people dance when they step onto squares even if they don't want to.
DetailsAnimated numbers help children with maths problems. Agents call in to warn that things keep appearing and disappearing. Is Spooky Spoon messing with people's sums?
DetailsComedy adventure series in which animated numbers solve mathematical problems. Toys are disappearing and the Numbertaker is to blame - but the Numberjacks scare him off.
DetailsAnimated numbers help children solve maths problems. 1 and 0 get together to make 10 and cause trouble. The Brain Gain machine helps the Numberjacks solve the problem.
DetailsAnimated numbers help children solve mathematical problems. Agents call in to report that a girl's drink has disappeared from her bottle.
DetailsAnimated numbers help children solve maths problems. 0 has disappeared, and is causing things to disappear into nothing. 3 makes it worse.
DetailsComedy adventure series in which animated numbers solve maths problems. Numberjacks 3 and 4 discover that 0 has disappeared and is causing things to vanish.
DetailsAnimated numbers solve mathematical problems. Spooky Spoon is giving people too much or too little time to do things. The Numberjacks end Spooky Spoon's meddling.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Number 6 is in the gym, where 5 helps him to find three of his missing buddy blocks.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Even numbers are disappearing - it's the Numbertaker out on the prowl.
DetailsComedy adventure series in which animated numbers solve mathematical problems. Number 5 is out on a mission, but no-one can see a pattern in the problems.
DetailsAdventure series in which animated numbers solve mathematical problems in the real world. Number 3 is organising a game of hide-and-seek, but 0 hasn't turned up.
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