Education progamme for seven- to nine-year olds featuring a series of dramatised stories
Literacy series. Three children are on holiday on a farm. They discover two crooks who are pony-rustling, and are determined to stop them.
DetailsEducational series for seven- to nine-year-olds. Fearless Captain Crimson is stranded in hyperspace, facing a fate worse than death, when his creator, Jeff, gets writer's block
DetailsTwo children are caught up in an evil scientist's plan to sabotage his well-intentioned twin brother's invention.
DetailsLiteracy series, featuring an adventure story about a boy who gets caught in a plot involving a fairground and some unscrupulous businessmen.
DetailsEducational series for seven- to nine-year-olds featuring dramatised stories. A family prepares for the Great North Run and pigeon racing.
DetailsEducation progamme for seven- to nine-year olds featuring a series of dramatised stories
DetailsBen can see into the Victorian world through his camcorder, and follows the story of a girl called Hester.
DetailsLiteracy series featuring an adventure story involving three young children, sinister strangers and a peregrine falcon.
DetailsLiteracy series. Three young children have to stop the theft of birds from a canal. A reworking of the original 1978 series.
DetailsEducational series for seven- to nine-year-olds. Introducing the characters Eyes, Ears and Brain, with their tips on tackling spelling
DetailsEducational series for seven- to nine-year-olds tackling spelling with animation, songs and comic sketches
DetailsTime-travel story featuring a computer virus called Professor CD Rom, who demonstrates language points using songs and animation.
DetailsAdventure story. A boy in Hastings discovers that a newspaper has been used to make threatening messages. With the help of a local journalist, he uncovers the mystery behind the messages.
DetailsFantasy adventure drama encouraging reading and language skills
DetailsEducational story in which children Jenny, Amanda and Scott paint a mural featuring a dragon and are transported to the land of Pelamar when the creature winks. They must help save the magical place
DetailsJosie and Peter are transported into an computer game at school.
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